@startuml
sprite $star_half [48x48/16] {
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0000000000000000000000000000000DF200000000000000
0000000000000000000000000000005FF200000000000000
000000000000000000000000000000CFF200000000000000
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00000000000000000000000000004FFFF200000000000000
0000000000000000000000000000CFFFF200000000000000
0000000000000000000000000004FFFFF200000000000000
000000000000000000000000000CFFFFF200000000000000
000000000000000000000000005FFFFFF200000000000000
00000000000000000001357ACFFFFFFFF200000000000000
0000000000000058ACFFFFFFFFFFFFFFF200000000000000
0000000000000DFFFFFFFFFFFFFFFFFFF200000000000000
00000000000009FFFFFFFFFFFFFFFFFFF200000000000000
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000000000000000AFFFFFFFFFFFFFFFFF200000000000000
0000000000000000AFFFFFFFFFFFFFFFF200000000000000
000000000000000009FFFFFFFFFFFFFFF200000000000000
0000000000000000009FFFFFFFFFFFFFF200000000000000
00000000000000000008FFFFFFFFFFFFF200000000000000
000000000000000000008FFFFFFFFFFFF200000000000000
0000000000000000000008FFFFFFFFFFF200000000000000
0000000000000000000000AFFFFFFFFFF200000000000000
0000000000000000000000BFFFFFFFFFF200000000000000
0000000000000000000000EFFFFFFFFFF200000000000000
0000000000000000000001FFFFFFFFFFF200000000000000
0000000000000000000003FFFFFFFFFFF200000000000000
0000000000000000000006FFFFFFFFFFF200000000000000
0000000000000000000009FFFFFFFFFFF200000000000000
000000000000000000000CFFFFFFFFFFF200000000000000
000000000000000000000EFFFFFFFFFF8000000000000000
000000000000000000001FFFFFFFFFA20000000000000000
000000000000000000004FFFFFFFA2000000000000000000
000000000000000000007FFFFFB300000000000000000000
000000000000000000009FFFB30000000000000000000000
000000000000000000008FC4000000000000000000000000
000000000000000000000100000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA_STAR_HALF(_alias) ENTITY(rectangle,black,star_half,_alias,FA STAR_HALF)
!define FA_STAR_HALF(_alias, _label) ENTITY(rectangle,black,star_half,_label, _alias,FA STAR_HALF)
!define FA_STAR_HALF(_alias, _label, _shape) ENTITY(_shape,black,star_half,_label, _alias,FA STAR_HALF)
!define FA_STAR_HALF(_alias, _label, _shape, _color) ENTITY(_shape,_color,star_half,_label, _alias,FA STAR_HALF)
skinparam folderBackgroundColor<<FA STAR_HALF>> White
@enduml